12/11/2023 0 Comments 4d type hairNow that we have our selection let's fill that. We want to leave it loose and give it room because we also don't want the hair growing up to the border of the polygon selection because we're going to get these hard, sharp edges that don't match up very well. If we don't have a poly selection it's going to grow roots and follicles outside of the selection when it comes to calculate the hair, and yeah, your render time's going to tank. The reason why we use a poly selection is to improve render time. Using the live selection tool let's draw a perimeter. So, to start off, let's select our object and go into face mode. The hairstyle that we're going to be creating today is this half-shaved, hipster look that everybody has these days. In this video we're going to make our selection tag and add our guides. The easiest way to do this is by going into the Hair Material and Color tab making the texture the hair is within.- Hi. The first thing we want to do is make it to where it is the same color as the original hair object. In order to make this actually look like hair we will have to change the thickness of it, texture, and add some finishing touches to make it feel realistic. If your computer is having a hard time with 100000+ hairs it is smart to keep it at a low amount like 5000 when editing it then at the very end putting it back up.When you are finished fitting the hair particles to the hair object, turn up the hair amount to 100000 - 20000 to see the hair in action! To do this go into the “Hairs” tab in the Hair Object and change the count to what you feel like! In the image above I turned off my texture to make it easier to see the polygons and increased the guide count to 1000 after doing the original 100, just so the actual hair will be more accurate. When you are done brushing the hair it should look something like this: To do this select the “Options” tab while having the Brush Tool selected and changing the Radius. If some hair guides are interfering with each other or you can’t select just one you can change the radius of the brush.When editing hair particles it is important to make sure it follows as closely to the hair object as possible this way it will look the same. Unfortunately this part is hard to guide using pictures so I’d recommend taking a peak at the video I linked above to see this process in action. With this tool we will be able to move around the hair guides, you can play around with it if you want. However, luckily most roblox hairs are easy to figure out the “flow” of.įirst, equip the hair brush tool by going into the “Simulate” tab and finding it under “Hair Tools.” We will have to use the brush tool to “brush” the hair particle guides to fit the hair object. This part it unfortunately the most tedious. Image 1087×760 109 KB Section 2 - Editing the Particles to fit the hair Our new hair particles should look something like this: In order to do this, select the drop down under the length textbox and select “Polygon,” then have the map be set to “New.” Click update guides to apply the changes. It is also smart to change how the particles are grown, a good way to do this is by making the particles spawn on the entire polygon area and not vertex’s. However you should use lower lengths for shorter hairs and longer hairs should have longer lengths. The length of your hair should be dependent on the type of hair object you have, 20-40 will work for most hairs. In order to lower the count and length we will go into the hair object and select the guides tab, then we will want to set the “Count” to 100 and the “Length” around 20-40. Obviously the hair looks a little messy and uncontrollable right now, so lets make it more manageable! To do this we are going to lower the length and count of the hair so we can more easily edit the hair and manage it.
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